I’m not really an advocate for DRM in video games (Sony’s DRM is particularly heinous in my eyes), but every now and again a software team gets creative with it in a way that I find amusing. Like this example from Serious Sam 3 BFE from Croteam, wherein pirating the game results in an invincible scorpion monster pursuing you until your demise! This reminds me of another great piece of software copy protection from the pre-DRM days: in Command and Conquer: Red Alert 2, software pirates were horrified to discover that pirated copies of the game would let you play for a while before causing all the stuff you’d worked so hard to build to explode for no reason at all!